tag:blogger.com,1999:blog-5252916335749476133.post8704250928660781277..comments2023-10-18T22:19:56.012+11:00Comments on Pixel Infinity: Water reflections with OpenGLIvan Lebenhttp://www.blogger.com/profile/15319848010538928694noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-5252916335749476133.post-59677923280882032102014-12-23T21:16:13.952+11:002014-12-23T21:16:13.952+11:00Great explanation! Could you provide some referenc...Great explanation! Could you provide some references, we are all anxiously seeking more information on this article.Sebhttps://www.blogger.com/profile/08069420606516205773noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-15200692246685437172014-02-05T05:33:12.206+11:002014-02-05T05:33:12.206+11:00This comment has been removed by the author.Anonymoushttps://www.blogger.com/profile/13724633621102241176noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-84343453642187186352011-03-15T13:57:31.651+11:002011-03-15T13:57:31.651+11:00So when you create the texture of the reflection, ...So when you create the texture of the reflection, do you apply that to the quad which creates the water or is it applied as a transparent, full screen quad? Please email me at rsnider19@gmail.comUnknownhttps://www.blogger.com/profile/13254261015072135202noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-23643408710603512402010-03-22T05:41:49.654+11:002010-03-22T05:41:49.654+11:00hi I want to make water boat that can move in wate...hi I want to make water boat that can move in water,in opengl,how to startUnknownhttps://www.blogger.com/profile/04064345185999796901noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-59162792825899442452010-03-08T16:49:49.460+11:002010-03-08T16:49:49.460+11:00This was helpful; thanks!
http://img121.imageshack...This was helpful; thanks!<br />http://img121.imageshack.us/img121/508/image2as.png<br />http://img268.imageshack.us/img268/2024/image1am.pngIan Malletthttps://www.blogger.com/profile/00105420256087675307noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-50187772592839185212009-11-05T12:59:17.926+11:002009-11-05T12:59:17.926+11:00U must share te code to a better understanding of ...U must share te code to a better understanding of what are u actualy doing, very good explanation, some fragments of ur code on the explanation will make even more usefullUnknownhttps://www.blogger.com/profile/17498718563999069159noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-79752732623150934692009-03-07T11:24:00.000+11:002009-03-07T11:24:00.000+11:00Looks amazing. Really good job. But can the source...Looks amazing. Really good job. But can the source code of this application be shared? I'm really interested. Thanks in advance.Unknownhttps://www.blogger.com/profile/07779263985636364577noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-13686702806691669702009-03-05T18:34:00.000+11:002009-03-05T18:34:00.000+11:00hello I am student of computer science in Peru, is...hello I am student of computer science in Peru, is interezante your application, although I am taking a course in computer graphics that use OpenGL. Your work and gave me some ideas for other applications. Bye MarxAnonymoushttps://www.blogger.com/profile/01719297331804689758noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-9241204218607118732009-02-16T01:41:00.000+11:002009-02-16T01:41:00.000+11:00I'm searching for an example of opengl reflection ...I'm searching for an example of opengl reflection or mirror effect so I came across your blog. <BR/>All examples I found assume the mirror to be axis aligned, XZ plane in your case, so scale -1.0 in one direction is enough. <BR/>However, I would like to simulate a dental mirror which moves freely in 3D space and shows reflection of teeth. <BR/>Do you have any suggestion how I can achieve that? <BR/>Thank you so much. <BR/>PatPhattanaponhttps://www.blogger.com/profile/17193118816766074918noreply@blogger.comtag:blogger.com,1999:blog-5252916335749476133.post-23794547850690717692009-01-27T15:32:00.000+11:002009-01-27T15:32:00.000+11:00This is fantastic! I'm working on reflections for ...This is fantastic! I'm working on reflections for my iPhone game, SciFly. I don't think I'll be able to use shaders on the iPhone's hardware, so I will just be redrawing with -1 Y transformation. But, like you, I hope to do this type of simulation one day.<BR/><BR/>Here's what I've got so far. <BR/>www.licentiasoftware.com/scifly/screens2Josh Rosenhttps://www.blogger.com/profile/06405038175316036998noreply@blogger.com